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Twilight Manual (2006)

Average Rating: 7.00/10
RPG Item Rank: N/A
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Pg. 1
Nick: 
PDF Demo Version
Publisher: 
Year: 2006
Electronic (PDF, DOC, eBook, HTML, etc.)
64 pages
Size: Letter
English
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Introduction
What is Twilight?
That’s a good question. Twilight is a role-playing game designed to be quick and fun to play, yet offer incredible depth at every level of play from character creation to a trip to the market to a raging battle. Have you ever played a game where you are limited by character classes? The Twilight system allows you
to make anyone or anything you can imagine, right off the bat. Have you ever swung a longsword, barely nicked your foe, yet done maximum damage? The Twilight combat system makes sense – you even fight badly when wounded. Have you ever wondered whether that new spell your character researched is particularly overpowered? The Twilight power system breaks magic down into components that can create any spell, game balance guaranteed. (Sadly, it’s unavailable in the demo version.)
And all you need to play is a handful of six-sided dice (the d6). Once you get the hang of it, you won’t even need the rulebook – the system doesn’t use many tables, and the core mechanic is very simple.
And finally, there’s a conversion guide that allows you to convert to or from D&D (3rd edition). Don’t worry, it’s very quick – most of the point totals don’t even have to be changed.
So come on – into the Twilight.

Chapters by Contents
Chapter 1 – Game Concepts
This chapter describes the concepts used to run the game, and what numbers you need to know.
Chapter 2 – Character Creation
This chapter describes creating a character and advancing him or her through experience.
Chapter 3 – Skills
This chapter describes all the skills used in Twilight, including racial skills. These are what give characters,
monsters and equipment their distinctive abilities.
Chapter 4 – Damage, Equipment and Miscellany
This chapter describes other rules needed in the running of the game.
Chapter 5 – Training
This chapter is an exercise designed to bring you up to speed on the subtleties of Twilight. You should run
through it, preferably with a friend, to get a hang of how combat really works, after reading through the
book but before trying to do anything with it.
Chapter 6 – Conversions
This chapter describes a method for converting between the Twilight and d20 game systems.
Appendix 1 – Skill Summaries
This appendix provides one-line summaries of all the skill components, and is probably the page you want
in front of you while playing.

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