This is designed to be an action/adventure module for "The Babylon Project" role playing system. It is short enough to be completed within one or two play sessions. The main thrust of the module is the capture and smuggling of two Na’ka’leen Feeders from their home world to Centauri Prime. This is both physically difficult and highly illegal. It requires a group that:
Is available for hire for odd (and often illegal) jobs.
Has a reputation in the local "underworld" for successfully completing the aforementioned "odd jobs".
Is capable of self-defence, especially in ranged combat.
These points are important as they allow the adventure to run smoothly: a group of Diplomats from Minbar would have no usiness being hired to smuggle Na’ka’leen Feeders onto Centauri Prime! As always with a module, it is important that you as the GM are completely familiar with the way this adventure operates. As such, you should read it from front to back at least twice.