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Retzel System (2010)

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2010
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Retzel System
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ObjectID: 109638
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Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
75 pages
Size: Letter
French
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From Introduction:

Le Retzel System est une variante de l’Action! System, un jeu créé par Marc Arsenault, Patrick Sweeney et Ross Winn. La traduction française de l’Action! System a été réalisée par Guilhem Arbaret.
La présente variante a repris cette traduction et a modifié les règles d’origine de manière à créer ce que vous tenez entre les mains, version baptisée le Retzel System.

Pourquoi avoir créé le Retzel System ?
Le Retzel System est un système destiné à être employé avec un univers de Fantasy basé sur un cycle de romans, le Cycle d’Alamänder (www.alamander.fr). Cependant, il peut aussi très bien être utilisé avec n’importe quel univers médiéval fantastique, voire ni médiéval ni fantastique !

Pourquoi avoir choisi l’Action ! System ?
Parce que, de tous les systèmes OGL existant, c’est le plus souple et le plus adaptable. C’est aussi un très bon système de jeu, à la fois riche et simple. Le Retzel System a aussi pour but de faire connaître le système d’origine, légèrement tombé en désuétude depuis quelques années, et de continuer en quelque sorte à le faire vivre.

Quelles sont les modifications apportées par rapport à la version initiale ?
Les deux tiers des règles initiales demeurent les mêmes. Les changements les plus importants concernent les combats, mais d’autres modifications, mineures ou majeures, dans les compétences, la gestion des dégâts ou autres, parcourent ces règles. La présentation a elle aussi été totalement refaite et un chapitre inédit sur la magie a été ajouté.


English translation (courtesy of Google):

Retzel The System is a variant of the Action! System, a game created by Mark Arsenault, Patrick Sweeney and Ross Winn. The French translation of the Action! System was conducted by Guilhem Arbaret.
This variant has taken this translation and changed the rules of origin so as to create what you have in your hands, called the version Retzel System.

Why was the Retzel System?
The Retzel System is a system designed for use with a world of fantasy based on a cycle of novels, the Round Alamanda (www.alamander.fr). However, it can also easily be used with any fantasy world, or even medieval or fantastic!

Why did you choose the Action! System?
Because of all the systems existing OGL is the most flexible and adaptable. It is also a very good game system, both rich and simple. The Retzel System is also intended to introduce the system of origin, somewhat fallen into disuse in recent years, and continue in some way to make it live.

What are the changes from the original?
Two thirds of the original rules remain the same. The most important changes concern the fighting, but other changes, minor or major, in skills, management or other damage, travel rules. The presentation has also been completely redone and a new chapter on magic was added.

Who should I contact to insult if the game does not appeal to me?
One person, I'm afraid: Alexis Fleming. Use this address: alexis-at-alamander.fr Incidentally, if you will please do not hesitate to propose changes, variations, and other suggestions that can be added or change the system. This is only a first
version, I hope there will be many more as and as the game matures.

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