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Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
Artist
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Publisher
Year Published
2011
Primary Name
Wilderness of Mirrors 002 Edition
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ObjectID: 110677
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PDF version
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Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
17 pages
Size: Letter
English
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Description Edit | History

From publisher blurb:

Was James Bond ever first level? Does Jason Bourne need a Feat to use an automatic weapon? Frustrated by spy games that assume your character needs to go through ten or more levels before he's considered "competent?"

Wilderness of Mirrors is a spy-playing game that turns the very things that make the spy genre work into game mechanics.

'Planning
Players take an active part in designing the adventure with "intelligence reports" that define the mission parameters.

Expertise
No character needs skills or feats to recreate the expertise of your favorite agents.

Trust
When characters betray the group or compromise the mission's security, they are rewarded by the game master.

These and other game mechanics provide you with all the tools you need to play the spy game you've always wanted. Use them alone or patch them on to your favorite game system to give it the spice it so desperately needs.

In a wilderness of mirrors, who can you trust? No-one. Not even yourself.

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