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Information
RPG
Genre
Series
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2011
Primary Name
Camp Wicakini: Part II (Aether Edition)
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ObjectID: 110714
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Nick: 
PDF version
Publisher: 
Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: SGG 6006
13 pages
Size: Letter
English
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Description Edit | History

From publisher blurb:

Something's gone wrong at a summer camp deep in the woods. Very, very wrong. If it had been just punk kids screwing around, that would be one thing, but the report came in from the State Patrol's office, and it was a confused, scared report...almost nervous to be turning in a report on...zombies?

They dispatched an officer, but he turned back and wants immediate backup from the FBI. It just so happens that a special team is in Denver and you're a member of that team. It's a quick 6 hour trip to the camp from Denver, and you're briefed on what to expect. Zombies, man...what is the world coming to?

This sandbox style adventure follows the first Camp Wicakini (Aether Edition) adventure by a few hours. Something bad has gone down at the once-peaceful summer camp and it's your job to clean it up. The Special Agent Cosgrove, your boss, isn't looking for answers or something to study. He wants the problem stepped on and resolved with extreme prejudice.

This adventure is a direct sequel, following the events that happened in the first camp, but using different characters. It is set up with guidelines on how to run it whether the original adventure was run or not, and it has a few new surprises for players who are familiar with the first treatment of Camp Wicakini.

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