The heroes are all associate members of The Shadow Syndicate, the guild controlling most of the criminal activity in the city of Blackwater. The syndicate is always on the lookout for talented individuals, be they warriors, thieves, mages or even priests with a malleable sense of right or wrong. Membership of the Syndicate can be both fiscally and socially profitable. However, before the heroes can call themselves members, they must prove themselves by completing a dangerous mission.
The heroes have been asked to recover a necklace stolen from the household of Baron Bentall. Eyewitness’s report the thief, Jeck Lightfinger, pursued by the baron’s men, was forced to hide in The Widow’s Hold. Local legend has it a griefstricken mother murdered her five children there upon hearing of her husbands death in some distant war.
It’s been nearly six hours now, the Baron’s men refused to chase Lightfinger into the hold fearful of the widow’s wraith. They surrounded the hold for four hours, but then returned to their barracks declaring the thief dead and the necklace lost.
The heroes have to brave the hold, retrieve the necklace, and if possible Lightfinger as well.