From the Introduction:
The Crown of Kings is a full campaign for the Advanced Fighting Fantasy RPG. Set in the Old World, the Heroes are sent by the King of Analand to recover the legendary Crown of Kings which has been stolen by the Archmage of Mampang. The Heroes will have to travel through wilderness and city alike and face terrifying monsters and natural hazards. Even then, at the end of their long journey, the Heroes will have to enter the citadel of the Archmage and wrest the Crown from his very grasp!
This campaign requires the use of the Advanced Fighting Fantasy core rulebook. Titan and Out of the Pit are very useful aids to the background, setting and monsters of Kakhabad and the rest of the Old World, but are not absolutely required.
This campaign is perfect for novice Directors, as it provides full guidance at every stage, but will also be ideal for more experiences Directors and Players as it provides a full and epic story arc.
It would be possible for 3-6 newly created Heroes to complete this campaign, although some stages may be challenging. However, it is suggested that the Heroes have 100-200 experience points under their belt before they start the adventures. Conversely, very experienced Heroes may find the challenge a little easy. If experienced Heroes are used, it is strongly suggested that their equipment and money are limited to what they would start with at the end of the Hero creation process.
Enjoy the journey across Kakhabad, whether you are the Director or a Player!
From the Acknowledgements:
The ''Sorcery'' series was a seminal set of Fighting Fantasy books. An extensive and innovative magic system, an epic quest and a four-part continued adventure, all broke new ground and provided a classic gaming experience. Thus the main acknowledgement has to be to Steve Jackson himself, both for creating the original series, but also for his key role in the relaunch of the Advanced Fighting Fantasy RPG.
In addition to Steve, I would also like to thank some of my Arion Games collaborators for proofreading, playtests and general support; Jamie Wallis, Paul Baldowski, Simon Starfford, James Golder, Carl Hammond, Daniel Quinlan and Jon Derrick. I also of course have to thank my family for putting up with the late nights and weekends of writing!