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Information
RPG
Genre
Setting
Series Code
 
Category
Mechanic
Designer
Artist
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Publisher
Year Published
2012
Primary Name
Crown of Kings
Alternate Names
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ObjectID: 113795
Versions
Pg. 1
Nick: 
PDF version
Publisher: Arion Games, Cubicle 7 Entertainment
Year: 2016
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: CB77004
113 pages
Size: Letter
English
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Nick: 
Softcover version
Publisher: Arion Games, Cubicle 7 Entertainment
Year: 2012
Soft Cover
Product Code: CB77004
ISBN-13: 978-0857441218
112 pages
Size: Letter
0.77 pounds
English
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Description Edit | History

Publisher Description:

The fabled Crown of Kings has been stolen by the Archmage of Mampang, and YOU have been chosen to brave the dangers of Kakhabad and bring it back.

This complete campaign for the revised Advanced Fighting Fantasy RPG will take the Heroes across the Shamutanti hills, through the dangerous cityport of Khare and the vast empty Baklands before reaching High Xamen, home to the evil Archmage. Perfect for new players or veterans alike, and for new or experienced Heroes, this campaign brings the classic Sorcery gamebooks to a new audience.


From the Back of the Book:

Crown of Kings; The Sorcery Campaign is an epic adventure for the Advanced Fighting Fantasy Roleplaying game.

The Crown of Kings has been stolen from Analand by the evil Archmage of Mampang. The Heroes must cross wilderness and city, and face countless dangers, to recover the Crown and save the Old World from anarchy!

Illustrated by the incomparable John Blanche, and packed with maps, descriptions, statistics and everything else you need to run this classic adventure. Leave for Kakhabad... the world needs your Heroes...

Requires the Advanced Fighting Fantasy core rulebook

More Information Edit | History

From the Introduction:

The Crown of Kings is a full campaign for the Advanced Fighting Fantasy RPG. Set in the Old World, the Heroes are sent by the King of Analand to recover the legendary Crown of Kings which has been stolen by the Archmage of Mampang. The Heroes will have to travel through wilderness and city alike and face terrifying monsters and natural hazards. Even then, at the end of their long journey, the Heroes will have to enter the citadel of the Archmage and wrest the Crown from his very grasp!

This campaign requires the use of the Advanced Fighting Fantasy core rulebook. Titan and Out of the Pit are very useful aids to the background, setting and monsters of Kakhabad and the rest of the Old World, but are not absolutely required.

This campaign is perfect for novice Directors, as it provides full guidance at every stage, but will also be ideal for more experiences Directors and Players as it provides a full and epic story arc.

It would be possible for 3-6 newly created Heroes to complete this campaign, although some stages may be challenging. However, it is suggested that the Heroes have 100-200 experience points under their belt before they start the adventures. Conversely, very experienced Heroes may find the challenge a little easy. If experienced Heroes are used, it is strongly suggested that their equipment and money are limited to what they would start with at the end of the Hero creation process.

Enjoy the journey across Kakhabad, whether you are the Director or a Player!


From the Acknowledgements:

The ''Sorcery'' series was a seminal set of Fighting Fantasy books. An extensive and innovative magic system, an epic quest and a four-part continued adventure, all broke new ground and provided a classic gaming experience. Thus the main acknowledgement has to be to Steve Jackson himself, both for creating the original series, but also for his key role in the relaunch of the Advanced Fighting Fantasy RPG.

In addition to Steve, I would also like to thank some of my Arion Games collaborators for proofreading, playtests and general support; Jamie Wallis, Paul Baldowski, Simon Starfford, James Golder, Carl Hammond, Daniel Quinlan and Jon Derrick. I also of course have to thank my family for putting up with the late nights and weekends of writing!

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