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Information
RPG
Genre
Setting
Series Code
 
Category
Mechanic
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Publisher
Year Published
1985
Primary Name
Midgard: Das Fantasy-Rollenspiel (2nd Edition)
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ObjectID: 113855
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Pg. 1
Nick: 
seventh printing
Publisher: 
Year: 1987
Soft Cover
ISBN-10: 3924714061
152 pages
Size: A4
German
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Link Image
Nick: 
first printing
Publisher: 
Year: 1985
Soft Cover
ISBN-10: 3924714061
152 pages
Size: A4
1.17 pounds
German
View
Corrections
Link Image
Description Edit | History

From the back of the book

Suchen Sie das große Abenteuer?

MIDGARD - Das Fantasy-Rollenspiel

öffnet Ihnen das Tor zu einer Welt der Phantasie. Als wagemutiger Abententeurer können Sie Riesen, Drachen und Zwergen begegnen und all die anderen Wunder erleben, von denen Märchen und Sagen berichten.

Leicht zu lernen - die ganze Vielfalt der Spielregeln setzt sich aus wenigen Bausteinen zusammen, die übersichtlich und verständlich dargeboten werden. Zahlreiche Beispiele illustrieren auf unterhaltsame Weise die Regeln.

Flexibel - der Spieler hat anfangs die Wahl zwischen 17 verschiedenen Abenteurertypen: vom Assassinen über den Magier bis zum Waldläufer. Im Laufe des Spiels kann er seinen Abenteurer nach eigenen Vorstellungen weiterentwickeln, ohne daß künstliche Charakterklassen seiner Phantasie Grenzen setzen.

Realistisch - komplexe und doch spielbare Kampf- und Bewegungsregeln legen eindeutig fest, welche Spielfigur wann was tun kann, ohne die Vielfalt der Handlungsabläufe einzuschränken. In dieses System fügen sich die Zauberregeln ein, die vom Zauberer überlegten Einsatz seiner Fähigkeiten fordern.

Vielfältig - neben kämpferischen und magischen Fähigkeiten werden 65 allgemeine Fertigkeiten von Athletik bis Zeichensprache und fast 50 Berufsfähigkeiten detailliert und ausführlich beschrieben. So werden abwechslungsreiche Abenteuer möglich, in denen der Abenteurer nicht mangels anderer Regeln die meiste Zeit mit kämpfen und zaubern verbringt.

Intelligent - überlegtes Rollenspiel wird belohnt, da dem Spieler zahlreiche ausführlich geregelte Entscheidungsmöglichkeiten offenstehen. Diese Fähigkeiten des Spielers und nicht das Würfelglück entscheiden über den Erfolg eines Abenteurers.

Erprobt - MIDGARD ist das erste deutsche Rollenspiel und wird seit seinem Erscheinungsjahr 1981 von Tausenden von Spielern gespielt, deren Erfahrungen und Anregungen in die vorliegende überarbeitete und wesentlich erweiterte Ausgabe eingegangen sind.
In diesem Buch finden Sie mit Ausnahme von Würfeln alles, was Sie zu Beginn einer Abenteurerkarriere brauchen. Sobald Sie Ihren Abenteurer erschaffen haben, können Sie in dem enthaltenen spielbereiten Abenteuer Ihre ersten Erfahrungen sammeln: Das Hügelgrab bei Caetherlach wartet auf Sie!

Translation:

Looking for the big adventure?

MIDGARD - The fantasy role-playing game

opens the door to a world of fantasy for you. As a daring adventurer, you may encounter giants, dragons and dwarves and watch all the other wonders of which tales and legends tell.

Easy to learn - the whole variety of rules of the game consists of few components, which are presented clearly and understandably. Numerous examples illustrate the rules in an entertaining way.

Flexible - the player initially has the choice between 17 different types of adventurers: from the assassins over the Magi to the Rangers. During the game he can develop his own adventurer to his imagination, without setting artificial character class limits.

Realistic - complex, yet playable combat and movement rules specify clearly which character can do what and when, without limiting the variety of action sequences. In this system, add the magic rules that require the judicious use of his magician skills.

Diverse - in addition to fighting and magical abilities 65 general skills, from athletic skills to sign language, and nearly 50 vocational skills are described in detail and at length. Such various adventures are possible, where adventurers do not spend most of the time fighting and spell casting because of the absence of other rules.

Intelligent - deliberate role-play is rewarded, because to players many extensively regulated choices are open. The abilities of the player and not the luck of the dice determine the success of an adventure.

Validated - MIDGARD is the first German role-playing and being played since it's publication in 1981 by thousands of players, whose experiences and ideas in the present revised and significantly expanded edition have been received.
In this book you will find with the exception of dice everything you need to start an adventurous career. Once you've created your character, you can collect in the included games are preparing your first adventure experiences: The hillside grave at Caetherlach is waiting for you!

More Information Edit | History

Cover Artist: Josef Ochmann

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Beruf und Handwerk II

Second part of an article about rules for professions and crafts.

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Midgard: Das Fantasy-Rollenspiel

reviews of the first publications for the second edition of Midgard

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Pueblo: Cuauhtlitan

Winner of the contest for \"Best adventure location\". Article detailing a location in Nahuatlan.

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Regelfragen

Rules questions answered.

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Skadre Huldre, Dritter Teil

Third part of an article about the town of Skadre Huldre, with game stats for its inhabitants.

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