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Information
RPG
Genre
Setting
Series
Series Code
 
Category
Mechanic
Designer
Artist
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Publisher
Year Published
1994
Primary Name
Weißer Wolf und Seelenfresser
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ObjectID: 114589
Versions
Pg. 1
Nick: 
First Printing
Publisher: 
Year: 1994
Saddle Stapled (modules/pamphlets)
ISBN-10: 3924714657
76 pages
Size: 8.27 x 11.02 inches
German
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Description Edit | History

From the back of the book:

Ein Gerücht verbreitet sich wie ein Lauffeuer im Norden Midgards. Karawanenführer erzählen davon an ihren Lagerfeuern in der Steppe, Pelztierjäger tragen es nach Norden ins Läina-Land, und waelische Seeleute geraten ins Träumen, wenn die tobenden Wogen der Wyrdsee innehalten und ihnen eine Verschnaufpause gönnen:

Der Verwunschene Wald von Karmodin trägt seinen Namen wieder zu Recht. Baumnymphen und Lichtalwen, Sonnentänzer und Viljen und andere Naturgeister aus den moravischen Mythen sind zurück, nachdem ein Jahrhunderte alter Bann zerbrochen ist. Uraltes Wissen und märchenhafte Reichtümer warten auf den wagemutigen Abenteurer, der sich in ihr Reich wagt und der sich auch nicht an dem Wolfsgeheul stört, daß manchem Wanderer das Mark in den Knochen gefrieren läßt.

"Findet den wahren Kern des Gerüchts!" - so lautet Ihr Auftrag, der Sie in die moravischen Wäldern führt. Doch bevor Sie den Karmodin in seiner ganzen Feenpracht erleben können, müssen Sie sich erst in den Augen der Naturgeister als würdig erweisen. Aber seien Sie vorsichtig, und lassen Sie sich nicht unnötig in die Streitigkeiten hineinziehen, die die Mächtigen des Verwunschenen Waldes voneinander trennen: das Rabenvolk, den Weißen Wolf und den Seelenfresser.

Dieses Heft enthält ein Rollenspiel-Abenteuer, in dem die Welt der Naturgeister lebendig wird. Abenteurer mittleren Grades können miterleben, wie alte Legenden wahr werden, und ein jahrtausendealtes Zerwürfnis beenden - wenn sie sich für die richtige Partei entscheiden!

Translation:

A rumor is spreading like wildfire in the north of Midgard. Caravan leaders tell them at their campfires in the wilderness, fur hunters wear it north into the land of the Läina, and waelian sailors start to dream, when the raging waves of Wyrdsee pause and indulge them a breather:

The Enchanted Forest Karmodin bears his name again and rightly so. Tree nymphs and light alwen, sun dancer and Viljen and other nature spirits from the Moravian myths are back after a centuries-old spell is broken. Ancient knowledge and fabulous riches await the daring adventurer who ventures into their realm and doesn't let himself to be disturbed by the howling of wolves, that many a hiker can freeze the marrow in the bones.

"Find the truth to the rumor!" - that's your job to guide you in the Moravian forests. But before you can experience the Karmodin in all its Feenpracht, you must first prove yourself worthy in the eyes of nature spirits. But be careful, and do not be unnecessarily dragged into the disputes that divide the powers of the Enchanted Forest from each other: the raven people, the White Wolf and the Soul-Eater.

This booklet contains a role-playing adventure in which the world of nature spirits is alive. Midlevel adventurers can experience how old legends are true, and end a millennia-old rift - if they opt for the right party!

More Information Edit | History

Cover Artist: Hank Wolf

This adventure has been rereleased for the 4th Edition of Midgard as a PDF: Weißer Wolf und Seelenfresser (Midgard 4th Edition)

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