From the Introduction
“Art for Art’s Sake” is a Star Wars adventure for four 7th-level heroes. It is set on Coruscant during the Rise of the Empire era. If you’re the Gamemaster who will be running the adventure, you’ll need the Star Wars Roleplaying Game revised core rulebook, and the accessory Coruscant and the Core Worlds also will be helpful. Before beginning, you might want to review the rules for airspeeder movement and maneuvering, which start on page 217 of the core rulebook.
For campaigns set in the Rebellion era, substitute Imperial forces for Coruscant Security. For campaigns set in The New Jedi Order era where the Yuuzhan Vong have transformed Coruscant, you might consider moving the adventure to another heavily populated, industrialized Core World such as Metellos or Nubia.
“Art for Art’s Sake” can be modified for higher- or lower- level heroes by adjusting the levels of the gang members appropriately.