From legrog.org (translated into English by Google)
The first part of this book is devoted to explaining what an "adventure game", in fact a role play, and explains in detail what a story, a game, a game master etc.. This teaching guide covers all the themes (environment, improvisation, ...). An excerpt from game played is transcribed to give an example to beginner, and a short solo part is available to get into the bath.
In the section on character creation, 12 classes are offered: merchant notable, noble, soldier, priest, companion, farmer, bad boy, laborer, servant, adventurer and artist. It is of course possible to create others. The character is composed of features (2D6), and skills (with a rank of 0-3) according to its class. Rules on various topics such as fighting, medicine, age, experience, are provided as well as explanations on the finances of players, and a list of archetypes NPCs. A crisp pass on justice explains that throwing 2D6, it is if we pay 10 or more. Obviously, modifiers exist as appearance, social, and bribes are paid particular. Advanced rules are provided in addition, especially for character creation, growth, and fighting.
Section covers the "world revolution" in explaining the historical context, the parties in attendance, and details of everyday life (money, clothes, food, etc..), As well as specific aspects such as the press, and list of personalities of the era, ending with a chronology from 1789 to 1795.
This fact sheet was written between 8 May 2000 and 8 May 2009.