This is not actually a scenario for Paranoia, but a set of house rules for playing it using any edition of the game; it is, in fact, a reverse hack, where the setting of the original game remains intact, but I've ported in an entirely new ruleset. This is for faster, lighter, indier play (Indier? Did I just make that word up?).
Good News, Citizens!
You may throw those old rulebooks away!* No longer will you need to refer to page after page of mechanics and tables; all your Troubleshooting needs are dealt with in this one slim volume!
All that you require, besides this manual, are pencils, paper, lots of six sided dice in two distinct colours and a recent edition of the Paranoia rulebook!
You threw it away?
Please report to Termination Suite #3-5c immediately!
Have a nice day!
*Failure to properly dispose of hazardous materials is a Treasonous offence.