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Information
RPG
Genre
Setting
Series Code
 
Category
Mechanic Show More »
Designer
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Year Published
2012
Primary Name
2300AD Core Rule Book
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ObjectID: 122458
Versions
Pg. 1
Nick: 
Hardcover Version
Publisher: 
Year: 2012
Hard Cover
Product Code: MGP2000
ISBN-13: 978-1907702730
312 pages
Size: Letter
English
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Nick: 
PDF Version
Publisher: 
Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: MGP2000
ISBN-13: 978-1907702730
314 pages
Size: Letter
English
View
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Link Image
Nick: 
Studio 2 Hardcover Version
Publisher: Studio 2 Publishing
Year: 2012
Hard Cover
Product Code: MGP2000
ISBN-13: 978-1908460097
312 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the publishers web site

2300AD games range from interstellar exploration and interstellar war, down to the gritty streets and the mega-cities of the human Core. This is a game about people, and their rise to the stars. Aliens are a part of the 2300AD milieu, but the focus of the game is on Humans.

2300AD strives to obey the laws of the universe as we know them. The stutterwarp drive, the technology that allows humanity to travel faster than light, is the sole departure from this. Some of the other technologies bend the laws a little, but that’s from the standpoint of the early 21st century. Three hundred years in the future is a long time. There are no blasters or laser swords in 2300AD, no magic anti-gravity or artificial gravity – just guns and helicopters, spin habitats and spaceplanes. At the same time, though, 2300AD is a game, not a hard-and-fast technical simulation.

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Critics' Corner

A review of Mongoose Publishing\'s 2300AD core rules based on Mongoose Traveller.

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Critics' Corner

A comparison of the similarities and differences between the original GDW version of 2300AD and Mongoose

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