From the Introduction:
Bring Out Your Gods is an RPG set in the ancient world, spanning
from ancient Greece to Egypt. The empires have been untouched by
gods for centuries, but the gods are coming. Most of these gods were
long forgotten or erased. But during their time, they were all powerful, they
were gods. And oh yes, they have animal heads.
Bring Out Your Gods takes place in the ancient world, spanning
from ancient Greece, with its city states and Olympian gods, to Egypt with
its pyramids and animal gods, all the way to china and its zodiac of gods.
You may begin wherever you wish, but it’s probably a good idea for your
GM to have the game start somewhere where they have a decent
knowledge of the locales and people. That is, if you want to be accurate,
but that’s only optional.
The players are gods. New gods, gods who on day simply awoke
with a new head, the head of a beast. These gods are superhuman in
everyway, but they are not true gods. They do not come born with the
great godly powers that the old gods have. They are only better than a
human in every way, shape, and form.
Governments quickly accepted the existence of these gods, but
there is still a mystery about them. Kings and Pharaohs fear them for their
powers, for their ability to uproot them. The people see them as either
enemies, especially to the gods who simply ravage the country side for
the hell of it, or they see them as saviors, for those who heal the wounded
and feed the hungry.
You can be any of these things: a savior or a devil, a king or a
beggar. But you are surely at least a god.