Readers can imagine themselves as the main character of this interactive story, a girl who is trying to help her friends with Innerstar University's clothing drive. The problem is, she can't seem to part with any of her things! Everything she owns reminds her of something or someone, like the handmade bracelet from her best friend. When the bracelet goes missing, she panics. Can she track it down before it ends up in someone else's hands? With more than 20 different endings, girls will enjoy this addition to the Innerstar University series again and again to see how their decisions change the story.