this document contains a baker’s dozen of adventure hooks that can help DMs take better advantage of Redhurst Academy of Magic than ever. Once you’ve read the book, your head may be whirling with all sorts of different ideas about how to integrate the academy into your campaign. After all, it’s one thing to discover the finest institute of arcane instruction in the Known Realm. It’s something else altogether to use it.
We’ve retained the wide margins from the book so that you can make your own notes there in place of where the spy would normally put hers. Since these are just adventure hooks, you may have to do a bit of work to tailor the ideas to your own campaign, and now you have the space in which to do it.