This document contains an adventure that can help DMs take better advantage of Redhurst Academy of Magic than ever. Once you’ve read the book, your head may be whirling with all sorts of different ideas about how to integrate the academy into your campaign. After all, it’s one thing to discover the finest institute of arcane instruction in the Known Realms. It’s something else to use it.
The Founders’ Day Cup is a d20 system adventure suitable for four 3rd- level player characters. This adventure works best if the players are students at Redhurst. Otherwise, it may require a little tailoring to better fit your game.
We’ve retained the wide margins from The Redhurst Academy of Magic: Student Handbook so you can make your own notes there in the place where the spy normally puts hers. This should provide you enough space to easily tailor this adventure to your own campaign.