The Hotness
Legacy of Dragonholt
Veins of the Earth
Xanathar's Guide to Everything
Hostage... a pawn of Terrorism
The Halls Untoward
Tales from the Loop
All We Love We Leave Behind
Realm of Chaos: The Lost and the Damned
The World's Greatest Screen
Mermaid Adventures
The Deep Forest
Quill: A Letter-Writing Roleplaying Game for a Single Player
Kids on Bikes
Book 1: The War-Torn Kingdom
Heart of Ice
Pathfinder Roleplaying Game: Beginner Box
Dwarven Vengeance
Player's Handbook (D&D 5e)
Silent Legions
Tales from the Yawning Portal
ZWEIHÄNDER Grim & Perilous RPG
Teenage Mutant Ninja Turtles & Other Strangeness
Tales of the Fisherman's Wife
Star Wars REUP (Revised, Expanded, Updated)
Blades in the Dark
Wormskin (No. 3 - Summer 2016)
Overlight Rulebook
Era Uma Vez - a Vingança de Mag Mor
Plundered Vaults
Dungeon Delve
B2: The Keep on the Borderlands
Chicago by Night (First Edition)
Delta Green
Night's Dark Masters
Minas Tirith
B10: Night's Dark Terror
Mutants Down Under
The Great Pendragon Campaign
City State of the Invincible Overlord
Werewolf: The Apocalypse (Revised Edition)
Grey Star Book 2: The Forbidden City
GURPS Lite (4th Edition)
Traveller: Deluxe Edition
The Iron Wind
Dungeon Master's Guide 2
Pathfinder Roleplaying Game Bestiary
Pathfinder Roleplaying Game GameMastery Guide

Outer Veil (2011)

Average Rating: 8.25/10
RPG Item Rank: N/A
Series Code
Mechanic Show More »
Production Staff
Year Published
Primary Name
Outer Veil
Alternate Names
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 127404
Pg. 1
PDF version
Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: SP 0200
ISBN-13: 978-0956089397
158 pages
Size: Letter
Link Image
Description Edit | History

From publisher blurb:


Written by Omer Golan-Joel with Richard Hazlewood, with art by David Redington and Michael Thomas, Outer Veil is a completely new game universe for Traveller, set in 2159 AD in the space around Sol.

As mighty as they are in the Core Worlds, the Federated Nations of Humanity government and the Megacorporations cannot act directly on the Frontier, which is a month or more away even for the brand-new Jump 2 couriers. To exert their power to these distant stars, they need you to go there on their behalf and act as their eyes, ears, and hands away from home. The FNH government needs reliable administrators who can think on their feet, loyal military officers to project its force, and determined Justice Commission agents to uphold the law where the colonial authorities cannot.

The Megacorporations want results and want them now and demand people who can get results fast, by any means necessary. They also need researchers, explorers, and workers for their projects on the frontier and spies and mercenaries for the darker side of inter-corporate competition. The locals need you, too: as a professional, a hired gun, an explorer or as a fellow colonist. You need the Frontier, too: opportunities and adventures abound there for both the hireling and the freelancer.

The Frontier is large, deep, and wide open. Humanity's young sphere of interstellar space is surrounded on all sides by unexplored space. At the edge of this tiny sphere lies the Outer Veil, a partly-explored, sparsely-settled region of space separating the known and the unknown. Despite its best efforts, the Core has little influence in these dark reaches, and nearly anything can be found there: unsanctioned colonies, pirate enclaves, secret laboratories, alien ruins, isolationist groups, strange worlds and colonies scraping out a living on the edge of the Great Unknown.

The space beyond the Outer Veil is unexplored, unknown and undisturbed by human exploration, habitation or influence. The future of Humanity lies beyond the Outer Veil, where untold opportunities, riches and dangers await the trail-blazing explorer. The present human institutions hold little or no power amongst these far stars; whatever lies beyond the slowly expanding Outer Veil is an enigma waiting to be explored and colonised: a new opportunity for Humanity to begin anew and build new civilisations.

Authority is scarce and your bosses, if any, are weeks of Jump travel away from you. The Core can only give you general guidance and standing orders; when trouble strikes, you have to make your own decisions. If you are the captain of a patrol frigate, the commanding officer of a Marine detachment, a colonial governor or a Justice Commission agent, you are the government. If you are a trouble-shooter or a local exec for a Megacorporation, you are the company. And if you are a freelancer, you truly are independent.

In the Outer Veil you are on your own.

Outer Veil includes background and historical information on the Outer Veil universe, eight new, setting-specific careers, statistics for 20 new starships and smallcraft, rules for asteroid mining and belting, a complete sector of space with UWPs and subsector maps, Referee's information on the Outer Veil setting, patrons and 'Brotherhood & Justice', a complete introductory adventure ste in the Outer Veil universe.

More Information Edit | History
This page does not exist. You can edit this page to create it.
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Thumbs Up
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No videos found
{{video.numrecommend}} {{video.title}} {{video.language}} {{video.username|truncate:"10"}} {{video.numcomments}}
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
No Files Found.
Linked Items
Sort: Pg
Pg. 1
Pg. 17
Critics' Corner

A review of Spica Publishing\'s Outer Veil setting for Mongoose Traveller.

Pg. 33
Traveller: Outer Veil Review

A review of \'\'Traveller: Outer Veil\'\' by Spica Publishing.

Thumbs Up
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
RPG Item Rank: N/A
Num Ratings: 3
Average Rating: 8.25
Standard Deviation: 0.54
Num Views: 220
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 1
Personal Comments: 2
Users Owning: 6
Users Wanting: 0
Users Trading: 0 [find trade matches]
Price History: View
Total Plays: 0
Plays This Month: 0
Your Tags: Add tags
Popular Tags: [View All]
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.