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CaveSlayers (2012)

Average Rating: 0.00/10
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Category
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Year Published
2012
Primary Name
CaveSlayers
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ObjectID: 127547
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Italian PDF version
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Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
ISBN-13: 978-3942012133
24 pages
Size: A4
Italian
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From Introduction:

La notte sta calando. Il Custode del Fuoco esce dalla sua grotta impugnando un ramo acceso. Tuo fratello, Corre-Veloce, difensore della tribù, è di guardia su una roccia, con la lancia in mano, insieme a un paio di altri Guerrieri. il Capo e le sue due figlie minori stanno preparando la carne di due cervi che i cacciatori della tribù hanno catturato nel pomeriggio - stanotte
ci sarà cibo in abbondanza per tutti!

Lepre Saltante, la moglie più anziana del capo, prende un po’ della carne - un paio di anni fa ha scoperto un modo per farla durare più a lungo, affumicandola e preparandola con erbe e sale. Porta nella capanna del fumo un intero quarto. Non importa, due cervi sono tanti. Ora il giorno è quasi finito. Bufalo d’Acqua, lo Sciamano, esce e siede tra te e Sputacchio, l’altro suo apprendista, e fa un cenno. Tu, Sputacchio e lo sciamano cominciate a cantilenare una preghiera, perché il sole torni a sorgere domani mattina. Finito il canto, le figlie del capo portano la carne al fuoco. Qualcuno inizia a danzare. In lontananza un lupo ulula la sua fame, ma sai che il falò lo terrà lontano tutta la notte.

From publisher blurb:

Siamo troppo buoni? Siamo troppo buoni. CaveSlayers vi permetterà di ambientare le vostre avventure nell'età della pietra, e per di più potrete scegliere voi il livello di realismo - che sia l'età della pietra storica o quella fantasy in cui i cavernicoli se la vedono con i dinosauri a suon di clava.

Signore, signori e Neanderthal... a voi il divertimento!

Una nota per evitare le critiche:
CaveSlayers non è un trattato di storia. Mentre le parti storiche sono abbastanza realistiche, abbiamo preferito mantenere un tono fantastico di sottofondo. Ma avete tutti gli elementi necessari e, con pochissimo lavoro di limatura, potete eliminare tutte le parti "ucroniche", ambientando il gioco in una precisa epoca storica (consigliamo caldamente il Pleistocene, l'epoca in cui l'uomo si è evoluto allo stato attuale...).



Translation courtesy of Google:

Night is falling. The Keeper of the Fire out of his cave, holding a branch on. Your brother, Corre-Fast, defender of the tribe, is on call on a cliff, with spear in hand, along with a couple of other Warriors. the Chief and his two younger daughters are preparing the meat of two deer hunters of the tribe were captured in the afternoon - tonight there will be plenty of food for everyone!

Jumping Hare, the senior wife of the head, takes a bit of the flesh - a couple of years ago he found a way to make it last longer, affumicandola and preparing it with herbs and salt. Bring in the hut of smoking an entire quarter. No matter, two deer are plentiful. Now the day is almost over. Water buffalo, the Shaman, comes out and sits between you and sputtered, his other apprentice, and nods. You, sputtered, and the shaman began to chant a prayer, for the sun to rise back tomorrow morning. After the singing, the daughters of the head carrying the fuel to the fire. Someone begins to dance. In the distance a wolf howls his hunger, but you know that the fire will keep him overnight.

We're too good? We're too good. CaveSlayers will allow you to set your adventures in the stone age, and most importantly you can choose the level of realism - that is the stone age or the historical fantasy in which the cave if they see with dinosaurs to the sound of club.

Ladies, gentlemen and Neanderthals ... to you the fun!

A note to avoid criticism:
CaveSlayers is not a treaty in history. While the historical parts are quite realistic, we have preferred to keep a tone of great background. But you have all the necessary elements, and with very little work filing, you can delete all the parties "ucroniche", settling the game in a specific historical period (I highly recommend the Pleistocene, the epoch in which man has evolved to the state now ...).

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