From the text:
your combat taxi is scattered over half a klick, your handler is screaming for the mission objective, Opfor is zeroing in, and DMZ Tv just went live. It is prime tme. [sic]
War, Inc. is a re-theming of the minimalist game skeleton, Ghost/Echo, into a future world of televised mercenaries akin to SLA Industries.
The principle resolution mechanism is to roll a d6 for each danger and for each goal, then to assign results. 65/43/21 = good/mixed/bad outcomes.