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Information
RPG
Genre
Series Code
 
Category
Mechanic
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Year Published
2012
Primary Name
Anarktica: Fate of Heroes
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ObjectID: 128102
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Nick: 
PDF version
Publisher: 
Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
56 pages
Size: A5
English
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Description Edit | History

From publisher blurb:
It is the year 1899 and the world is in the grip of the Great Game as Victoria, the Everqueen of the British Empire, duels with the North Tsar of Russia for global supremacy.

Despite Tsarist advances in Central Asia, the British conquests of Afghanistan and Sudan have given them the upper hand. But now the Scryers of the Court of St. James foretell the emergence of the greatest threat to the Empire since the demon Napoleon a century before.

A new power is rising from beyond the realms of the human nations, from the uncharted lands at the base of the world. The frozen continent of Anarktica.

Anarktica: Fate of Heroes is a steampunk story game. It is completely free to download, to reproduce and distribute. It tells the story of a group of four heroes, their journey across the land of Anarktica, and their encounters with its inhabitants, creatures, monsters and mysteries. Outwardly brave and resolute, each hero is saddled with a terrible secret that tears at their soul and taints their trust in their companions until finally they encounter the Adversary and their true nature is revealed.

It's a low prep, quick playing scenario based on the Archipelago 2nd edition rule-set by Matthijs Holter and inspired by its gaming offspring Love in the Time of Seið by Matthijs Holter and Jason Morningstar. It requires five players and should take three to five hours.

More Information Edit | History

Anarktica: Fate of Heroes
A Steampunk story game by Epistolary Richard
Setting developed from Fate of Heroes created by Epistolary Richard, Nick Reynolds, Fiona TW & a gamer

Download the game for free from here

What's included in the download?
http://richard-williams.com/product_images/anarktica_characters_fan.jpg
The game book and characters from the game materials
http://richard-williams.com/product_images/anarktica_interior_fan.jpg
Interior of the game book
http://richard-williams.com/product_images/anarktica_log.jpg
Example character sheet with log from the game materials

More about the rules

  • The structure of scene framing, contribution and story element ownership is exactly that of Archipelago and it uses the same ritual phrases as Love in the Time of Seið
  • Like Love in the Time of Seið you have a fixed choice of one of five characters to play - one of four Heroes or the Adversary
  • There's inbuilt character imbalance - playing as the Adversary is very different from playing as one of the Heroes. (And, in a smaller way, one of the Heroes is given a means of controlling or restraining one of the others.)
  • There's a means of pacing the game by choosing to 'Journey' or to 'Rest'.
  • There is (almost) no initial character set-up, instead you make decisions about your character's abilities and nature when you encounter certain elements of the fiction.
  • The one decision you have to make at the beginning is the nature of your character's Terrible Secret. These are the equivalent of the Dark Fates from The Mountain Witch, but - rather than being drawn randomly - you pick from those suggested by the other players.

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