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2012
Primary Name
Dungeonslayers-X (Beta)
Alternate Names
DS-X
DS-X 2012
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Beta 0.10 PDF
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Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
137 pages
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Beta 0.8 PDF
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Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
100 pages
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German
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DS-X 2012 (Version 1)
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Year: 2012
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57 pages
Size: A4
German
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Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
90 pages
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Description Edit | History

From Introduction:

DS-X 2012 spielt in der Gegenwart und ist motiviert durch fantastische Spiele, Filme und Rollenspiele wie Conspiracy-X, X-Com oder Akte-X (Fringe, Warehouse 13,...).

Stell Dir vor, all die urbanen Legenden von Außerirdischen, uralten Zivilisationen und Verschwörungen auf höchster Ebene wären wahr. Natürlich weiß das kaum einer, und das soll so bleiben.

Ihr arbeitet für eine Organisation wie das FBI, Majestic-12 oder die Illuminaten. Euer Job ist es Beweise für die Vorkommnisse zu suchen und auf der anderen Seite verschwinden zu lassen.

Generell liegt es beim Spielleiter und den Spielern, wie Ihr das Setting anlegt. Wer gerne taktisch-kampflastige Einsätze erleben will, der spielt eine Organisation wie X-Com auf Alien-Hatz. Detektive und Mystiker spielen à la Scully und Mulder. Oder Ihr spielt einfach irgendwas dazwischen und jagt urbane Legenden, wie den Riesen-Alligator in der Kanalisation oder Poltergeister wie die Ghostbusters.

Die Wahrheit ist irgendwo in Euch!

Das System ist offen in jede Richtung, denn warum sollte es nicht wirklich Vampire, Elfen oder Magier geben. Grundsätzlich vorgesehen sind die aber nicht. Aber es steht den Spielern und Spielleitern frei sich an Ausrüstung, Talenten oder Rassen anderer DS-Systeme, wie Caera, GammaSlayers oder ZombieSlayers zu bedienen.

Um es erfahrenen Spielern leichter zu machen, sind alle Talente und Paranormalen Fähigkeiten, die eine direkte Entsprechung im Grundregelwerk haben gekennzeichnet (DS), dies erleichtert bei Rückfragen oder Errata das Suchen ungemein.



Translation courtesy of Google:

DS-X 2012 set in the present and is motivated by great games, movies and role playing games like Conspiracy-X, X-Com X-Files (Fringe, Warehouse 13, ...).

Imagine all the urban legends of extraterrestrials, ancient civilizations and conspiracy at the highest level were true. Of course, hardly anyone knows this, and should remain so.

You are working for an organization like the FBI, Majestic-12 or the Illuminati. Your job is to look for evidence of the events and make them disappear on the other side.

Generally it is up to the players and match officials, as you applies the setting. Who wants to live like tactical combat-heavy missions, which plays an organization like X-Com on alien hunt. Detectives and mystics play à la Mulder and Scully. Or simply play something in between hunts and urban legends, such as the giant alligator in the sewer or poltergeists as the Ghostbusters.

The truth is somewhere in you!

The system is open in each direction, for why it should not really be vampires, elves and magicians. In principle, provided that is not. But it is the players and match officials to operate freely on equipment, talents or other breeds DS systems, as Caera, gamma layer or layers zombie.

To make it easier for experienced players, all paranormal talents and abilities that have a direct counterpart in the rulebook are marked (), making it easier for queries or errata searching immensely.

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