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Legacy of Dragonholt
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Countdown
Dungeons & Dragons Basic Set (Second Edition)
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Pathfinder Roleplaying Game: Beginner Box
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The Quiet Year
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Mutant: Year Zero Core Book
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Unbound
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Spire
Distant Realms
Toys in the Attic
Original Adventures Reincarnated #1: Into the Borderlands
Mordenkainen's Tome of Foes
Eldritch Cock
Kids on Bikes (Free RPG Day Edition)
Beta Quadrant Sourcebook
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Cosmic Pilgrims
Dead for the Living
Triumph of Death
Fiend Folio
Spirit of the Century
Versions
Pg. 1
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PDF version
Publisher: 
Year: 2002
Electronic (PDF, DOC, eBook, HTML, etc.)
57 pages
Size: Letter
English
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Description Edit | History

From Introduction:

The purpose of this netbook is to help players and GMs understand the effects and possibilities of time in role-playing games. Most gamers ignore the issues of time in a campaign, unless they are on small-scale events (combat rounds) or specific long-term consequences (like ability adjustments due to character age). As such, our intent is to show you the many options possible when you introduce time-related effects into your game. These ideas are just that. They are not meant to take the importance of a Core Rulebook, but to allow your minds to open new vistas in your campaigns and adventures.

Through this book, there will be a number of new ideas presented. These ideas are meant to be useable in most campaigns, but we realize that information and ideas may need to be adjusted to fit your specific needs. For instance, this is especially true with the gods, goddesses, and domains section, as typically each world has set gods and goddesses in place. Additionally, any major changes (such as those involving implementing the new classes, feats, and/or spells found below) will involve individual tweaking to fit the continuing enjoyment that is key to role-playing.

More Information Edit | History

The book is typically distributed as two PDF files - a 1-page "art" cover and a 57-page document.

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