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Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
Artist
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Publisher
Year Published
2012
Primary Name
FateToGo: Steel Case Edition
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ObjectID: 131395
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Steel Case Edition
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Year: 2012
Box Set
206 pages
Size: 6.30 x 8.66 inches
German
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Description Edit | History

user summary
FateToGo is a streamlined version of Fate that is not focused on crunch but on the storytelling opportunities that the system offers. It is designed for quick and easy play with low prep - Fate To Go.

From the homepage

FateToGo ist eine stark verschlankte Version von FATE, die sich besonders auf den erzählorientierten Ansatz des Spiels konzentriert.
[...]
Ein FATE für Spieler, die hauptsächlich Erzählen wollen und Spaß am gemeinsamen Entwickeln einer Geschichte haben. Denen wichtig ist, wie ein Charakter ist, nicht, was er kann. Und dies in Kombination mit einem System, das dem Spielfluss nicht im Weg steht, das aber, wenn es gebraucht wird, dennoch alle nötigen Mechanismen der Konfliktlösung zur Verfügung stellt. Ein schlankes FATE also, das man schnell, unkompliziert und ohne große Vorbereitung spielen kann – ein FATE to go.

FateToGo ist ein Spiel, das für Oneshots entwickelt wurde, also für Spielrunden, die wenige Stunden in Anspruch nehmen. Es wird dir nicht dabei helfen, eine Spielwelt möglichst exakt und detailliert zu simulieren. Es ist ein Erzählspiel mit einem Leichtbau-Regelgerüst, das an etlichen Stellen bewusst offen gehalten ist. Es kann und will nicht all die vielen verschiedenen Situationen im Rollensiel abbilden, für die man Regeln formulieren könnte, sondern konzentriert sich darauf, die Standardsituationen abbilden zu können. Wo FateToGo als System zu grobmaschig ist, vertraut es darauf, dass du und deine Mitspieler gemeinsam Lösungen finden, die zu euch und eurem Spielstil passen.
Dennoch ist es immer noch ein Kind der FATE-Familie und damit grundsätzlich kompatibel zu anderen FATE-Varianten. Wenn dir und deiner Gruppe bestimmte Regelelemente aus anderen FATE-Systemen gefallen, können sie mit wenig Aufwand für FateToGo angepasst und in eure Spielrunde integriert werden.

translation by Google

FateToGo is a highly streamlined version of FATE, with a special focus on the narrative approach of the game.
[...]
A FATE for players who want to have fun and narration chiefly on developing a common history. Which is important as a character is not what he does. And this in combination with a system similar to the flow of the game is out of the way, but that, when it is needed, but all the necessary mechanisms of conflict resolution provides. A slim FATE so that you can play quickly, easily and without much preparation - a FATE to go.

FateToGo is a game that was developed for Oneshots, so for rounds, take a few hours to complete. It will not help you to simulate a game world as precisely and in detail. It is a narrative game with a lightweight control framework, which is in some places deliberately kept open. It can not and will not represent all the many different situations in Rollensiel for which one could formulate rules but rather focuses on mapping the standard situations. Where FateToGo is too coarse as a system, it is confident that you and your teammates find solutions that fit you and your style of play.
Nevertheless, it is still a child of the FATE family and thus in principle compatible with other FATE variants. If you and your group like certain elements from other FATE rule systems, they can be adjusted with little effort for FateToGo and integrated into your round.

More Information Edit | History

Table of Contents

Books

  • FateToGo für Spieler (Player's Guide, 102 pp.)
  • FateToGo für Spielleiter (GM's Guide, 104 pp.)

Other Goodies

  • 1 Fahrplan für den Spielleiter (GM "roadmap", a rules summary/ quick reference)
  • 5 Fahrpläne für Spieler (5 players "roadmaps")
  • 1 pencil (saying have fun with FateToGo!)
  • 4 Fudge Dice (depending on the pledge level chosen on the original crowdfunding project, these were not included)
  • 20 Fate points with stickers
  • 1 pad of character sheets
  • 6 Initiative cards
  • 6 stop/ veto cards
  • 6 cards for character aspects
  • 6 cards for scene aspects

... and a "Fate Club" postcard

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Num Ratings: 4
Average Rating: 8.00
Standard Deviation: 0.71
Num Views: 442
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Avg. Game Weight: 0.0
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