This alternate history, genre-blending setting for the Savage Worlds game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror.
- Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France.
- Heroic griffin riders of the French Air Service fight to free their nation from the daily terror of zeppelin bombing raids
- British golems squads fight alongside tanks to turn the tide of battle against the Central Powers
- In the darkest days of the war, in desperation, the Kaiser makes a Faustian bargain that unleashes an invasion of legions of creatures from Faerie onto the European continent.
In this book you will find new edges, hindrances, and combat maneuvers, new monsters and stats for tons of weapons and vehicles. The big feature, rules-wise, is the magic system, which not only removes power points, but provides a wide range of roleplaying themes for caster characters, with examples of dozens of magical schools and guidelines for creating your own.