From the introduction:
If you don't know the video game Lemmings, the game loses some of its point, but it can be still interesting especially if you wonder about or are interested in roleplaying.
Attention! The suicidal behavior of the lemmings is a myth generated by the Oscar-winning Walt Disney documentary "White Wilderness". The PC game and this tabletop roleplaying-game are both based upon this myth.
The Kingdom of the Animals
Some animals from the Kingdom of Animals travel far far away to claim the fire that is possessed only by the humans and the gods of the humans. As they arrive at the fire they don't know what to do to catch it, and meanwhile it reminds them of their old brothers, the lemmings.
The lemmings are a dead species that once lived in peace in the wilderness, but it wasn't enough
for them, they longed for success and happiness without the striving and struggle they had to do in
their short lives. They had stories passed on from parents to children about a mythical city of
happiness and peace. They didn't know where it is except for the cryptic hints of their legends. But
they put great trust in their own powers and had proud leaders and strong heroes, hence they
departed for a better world and got on the road. They had a long and difficult journey but at the end
they didn't find the city they longed for, but they found death and not only death, but extinction.
And the fire told them stories about the long journey of the lemmings to buy time before they
claim it, and the animals all took up roles of famous lemming heroes.
The players' characters are the animals and the GM plays the fire. The characters are also roleplaying: the fire is the GM and the animals are the players. Hence the players of this game has to play the roles of animals that are playing lemmings. They try to play the lemming heroes faithfully and not let their characteristics in the way.