From the Publisher:
Razor Coast is the long anticipated Caribe-Polynesian flavored, Age of Sail swashbuckling RPG campaign envisioned and designed by Nicolas Logue. It has been praised for its ambitious and original design, its epic flavor and its lurid, full-color art – including a cover by the award winning Wayne Reynolds.
Logue tapped a team of veteran designers to help develop and write Razor Coast, including Lou Agresta, Adam Daigle, Tim Hitchcock, and John Ling. Razor Coast isn’t just an adventure, it’s part setting, part adventure path, and part toolkit to build your own unique campaign. It’s non-linear and will never play the same way twice.
We filled it with corrupt municipal Dragoons, dastardly smuggling rings, weresharks – lots of weresharks - desperate naval battles, oppressed tribes craving heroes, witches, cursed islands, legendary treasure troves, an impending apocalypse or two, demon pirates, retired assassins, undead worms, gator men, failed heroes waiting to be redeemed, dark conspiracies brewing in the oceans depths, vengeful ghosts…oh – and mutating cannibal pygmies. Who doesn’t like those?
Razor Coast is a mega-adventure by Nicolas Logue for 5th to 12th level characters. Using an exciting and entirely non-linear plot web format Razor Coast allows you and your players to brave wild adventures in any way you see fit. Set sail for peril. There will be blood by the bucket-full boyos.