Players take on the role of Shadows, assassins in the service of God, empowered by Faith to hunt down and eliminate the ancient Nephilim. Immortal demonic beings in the guise of normal men and women, the Nephilim have dwelled on Earth since the days of the Great Flood. Working in concert with a secret Agency of fellow believers, the Shadows are tasked with the assassination of these evil beings in order to end their Path of Sin.
The system is based on Mini Six, the excellent OpenD6 variant developed by AntiPaladin Games, modified to suit the trappings of modern-day supernatural espionage. For those unfamiliar with the classic D6 system, it is a simple D6 dice pool system designed to be easy and quick to run and play, and has been used in such classic RPGs as Star Wars and Ghostbusters. Player skills are enumerated by a number of dice, which are then rolled against each other or a target number to determing success.
To that core have been added the following:
The Advantage System: A new system for handling extended challenges based on gaining and holding advantage over one's opponent in the form of bonus dice.
The Stunt Die: Inspired by the traditional D6 Wild Die, players are rewarded with the Stunt Die for attempting special feats, increasing their chances of success, but also failure
Double Success: Success threshold system triggers special combat maneuver options like disarms and even instant takedowns on notable successes (and failures!)
Planning the Hit: Planning a successful assassination takes time and careful execution. By making a detailed plan, and executing each seperate task successfully, players earn bonus dice for the killing shot.
Faith and Prayer: Players grow in their faith, and through that faith can call on aid from the Supreme Director in the form of Prayers, small miracles designed to help them in the task of the Watch.
The Paths of Sin: Each Nephilim foe focuses on a specific sin, and earns dangerous powers from each, providing a deadly and infernal threat
Special Training: Characters earn additional points in character creation for providing backstory for their skill choices.