Small But Vicious Dog is a mashup of Moldvay/Cook B/X D&D and WFRP 1e. The rules are available from the designer's blog and consist of separate cover and body documents. The cover includes a cover page (blank), title page and table of contents, the body document contains the rules alone.
From the Introduction:
Welcome to a fantasy world where the men are Baldrick, the dwarves are punk, and the dogs are small but vicious. Welcome to a world of bawds, grave robbers, excisemen and witch hunters; a place where “Blather”, “Flee!” and “Mime” are legitimate skill choices; and where all material on the insidious threat of Chaos is officially interchangeable between settings.
Welcome (back) to the Grim World of Perilous Adventure.
Whisper it (that fanboys may not hear and descend a squealing), but for all the charm of its skewed familiar 16th century milieu and the lurking horror of Chaos, Warhammer Fantasy Role Play was little more than a modcop of classic Dungeons & Dragons. Yes, our beloved WFRP was yet another ‘fix D&D’ fantasy heartbreaker, albeit one which had the clout of the biggest name in British gaming behind it. Whole chunks of the system were lightly disguised D&D mechanics adapted to a roll under d% system1, and many setting
elements not gleefully ripped off from Tolkien, Leiber or Moorcock were already established D&D tropes by the time WFRP was published.
But that's ok. Indeed, that's part of why all right thinking people – Brits, Italians and Poles especially – love WFRP. To paraphrase a better man than I: we took an American invention, soaked it in a witches' brew of Bosch, Durer and Doré, Mervyn Peake and Tom Sharpe, Blackadder, The Young Ones, pints of bitter, cheap weed, Iron Maiden and The Damned, and then we played the hell out of it.
And that’s what this ill considered rules hack is about. Your humble author – a dirty little yahoo from a rainy, grimy, post imperial isle in the northern seas – decided to have a go at welding D&D and WFRP together. Why? So I could play games of WFRP ish misery and despair with rules of B/X ish brevity, thus achieving personal gaming nirvana. This here resulting travesty is a 90% pure game mechanics kitbash with minimal background material or context. I won’t even pretend I can précis 20 odd years of background material into 32 pages or so. If you want all that good stuff you should hunt out a copy of WFRP itself; it is worth your time.
I hope you enjoy my little love letter to *real* WFRP (the one that came complete in a single fat book). But “If you know a better hole, then go to it.”