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Versions
Pg. 1
Nick: 
PDF Version 0.7
Publisher: 
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
270 pages
Size: Letter
English
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Nick: 
RTF Version 0.5
Publisher: 
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
262 pages
Size: Letter
English
View
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Nick: 
RTF Version 0.6
Publisher: 
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
221 pages
Size: Letter
English
View
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Link Image
Description Edit | History

From publisher blurb:

They all laughed at my theories! They called me mad! But now I'll have my revenge!"

If only it were so simple. They laughed because you WERE mad. They laughed because your inventions crumbled when unveiled and your theories turned to gibberish. You wept when you saw your equations riddled with childish errors.

But you know what you accomplished: you broke gravity's spell; you programmed a computer to dream; you banished death! These weren't delusions or lies!

Maybe they were right.

Or maybe just one more experiment will show you the truth. You can do everything you said. There's a price to pay, but you can do it. And you're not mad. The things you do...maybe they're not right. Maybe your peers would recoil in horror. But you're not mad. And you'll show them all.

Genius: The Transgression is a fan-made role-playing game for the New World of Darkness. In it, players take on the roles of mad scientists and wonder-workers, driven to the brink of insanity by the secrets they have uncovered.

More Information Edit | History

From website:

Changes from Previous Editions:

Changes from 0.6:

Added The Seattle of Tomorrow
Changed Clockstopper Advantage to "Acedia"
Separated mind-control wonders from general scanners in Apokalypsi
Changed "Wunder" catalyst to "Staunen"
Explosive force changed from 1/3 regular damage to 1/2
Changed Skafoi variables to default to Handling, not Speed
Adjusted autofire variable
Added "limbs" rules for Automata
Removed Big Modification Chart and replaced it with Core Modifier
Simplified unmada field rules
Added beholden advice
Made it easier to become unmada. Added rules leading from unmada to Illumination
Got rid of Grown/Made/Raw division and replaced it with simple bonus choice
Changed foundation and baramin grants
Simplified foundation Mania cost system
Added (ugh) encumbrance rules
Reduced benefit for limited-use wonders
Changed default wonder Size to 2
Rearranged order of Epikrato
Clarified "remote control" language
Added "central command core" variable of Automata
Expanded and clarified Larvae rules
Added stalling rules
Rearranged Lemurian terminology
Added Axiom rank terms
Adjusted capacitor rules
Replaced Good Location Merit with Generator Merit
Replaced rolling Axiom + Skill, in most cases, with rolling Attribute + Skill, to increase chances of success.
Cleared up Capacitor rules. Added rules for using Capacitors as regular power sources.
Removed Generators.
Replaced “Renegade” with “Orphan.” Cleared up Adoption rules.
Simplified the use of Epikrato and other Axioms against passive targets.
Fused Theorists and Scholastics.
Split Artificers into Artificers and Progenitors.
Added Phenomenologists. Fused Vitalists and Etherites.
Added rules for less intelligent versions of powerful Automata.
Changed “modifiers” to “Variables.”
Simplified kitbashing and made it easier.
Added new modifiers.
A Lemurian “Locus” is now an “Zotheca.”
Simplified research and Mania recovery.
“Endowment” replaced with “Grant.”
"Manes Realm" replaced by "Bardo."
Added "The Grid," the Bardo of Virtual Reality.
"Lemure" removed in favor of "Mane."
Cleaned up Renegade rules and Renegade development and appearance.
No more visual Havoc rules.
Added Renegade Mutations.
Added more Genius psychology notes.
Edited Skafoi rules to clarify power levels at different dot ranks.
Edited Skafoi rules to clarify power levels at different dot ranks.
Simplified Beholden Rules.
Added rules for Beholden “dirty work.”
Simplified Director Endowment.
Removed Tychi.
Refined Apokalypsi and Epikrato to clarify different levels and to “soak up” certain Tychi powers.
Edited Orphans to simplify their Mania requirements.
Changed “Madness,” added more things that require Madness checks.
Added “Definitions” for each Axiom to make their purpose plain and clear.

Changes from 0.5:

Changed the ability of Geniuses to damage technology with Mania
Changed Katastrofi to cause a base of 5 damage
Changed Katastrofi range rules so they're now based on the Size of the weapon
Changed Katastrofi explosion and “large weapon” rules to bring them in line with WoD: Armory
Changed Katastrofi explosive range rules to allow for more easy production of “atom bomb”-style weaponry at high ranks
Cleared up certain aspects of Skafoi, including Handling and passenger storage
Added details to Apokalypsi 1 and 2 regarding what they can do
Added Aura signifiers to Apokalypsi
Added remote control rules to Apokalypsi
Increased effectiveness of Prostasia
Added new Prostasia modifiers
Added rules for applying Prostasia to Wonders of Skafoi to bring Durability rules more in line with WoD: Armory
Added life support rules to Exelixi
Rejiggered and swapped Epikrato 2, 3, and 4
Reduced cost of Epikrato
Adjusted and clarified Epikrato 5
Fleshed out rules for integral mundane technology

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