Sometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.
Following in this vein, Class Expansions: Witch Hexes introduces thirteen new witch hexes that delve into those aspects of the witch that have not received their due.
Bridgemaker - By stretching her body out in a rather grotesque fashion, the witch makes a bridge.
Broom-a-mancy - The witch animates a broom for cleaning, defense, and locomotion.
Commune with Spirits - Having learned how to speak with dead, the witch is bombarded with their problems for the rest of her life. She gains a suite of social bonuses, but penalies to hearing given the background noise.
Compact Form - A witch can slowly tune her body in such a way that she becomes resistant to being crushed by rocks.
Dreadful Visions - Visions of his own demise torments the witch's victim.
Heckling Fatigue - A witch's ire forces the victim to double his sleep or be tired.
Herbalism - A witch learns how to invest magic into medicinal herbs she picks, enhancing her first aid Heal skill checks.
Pentagram - A witch focuses magic in a small area, giving her a caster level bonus.
Pyretechnics - A witch can survive indefinitely when being burned at the stake, but also puts on a good show for the peasants so they eventually cut her down and leave her alone.
Suffer the Slings and Arrows - Those who irritate a witch can find themselves the brunt of many a small misfortune.
Tell Fortune - Querying the universe regarding the fate of an individual, a witch can confer either a bonus or a penalty to rolls for 24 hours.
Witch Buoyancy - An experienced witch can have a suite of defenses against being drowned as a test to see if she is what she is.
Zombify - Some witches can create humanoid undead without spending money on black onyx.