This is the core book for a GM in a game of Always/Never/Now
From the Introduction:
Always/Never/Now (aka A/N/N) is an action-packed roleplaying game adventure with built-in rules.
A/N/N is a descendant of an RPG campaign I ran back in the mid-to-late 1990s, inspired by everything from William Gibson to James Bond, with doses of Quentin Tarantino, Robert Rodriguez, John Woo, Die Hard, Mission: Impossible, Strange Days, and whatever other action or espionage movie I had seen that week. Things like The Matrix and Ghost in the Shell and the Bourne films made me want to play in this universe again…