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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
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Publisher
Year Published
2013
Primary Name
The Fool: A Dungeon World Playbook
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ObjectID: 143081
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Year: 2013
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3 pages
Size: Letter
English
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From publisher blurb:

You don't really understand why your companions make you sleep on the other side of the camp, or why they all shout "No!" when you go to investigate some curious thing. You're not sure if the big one has forgiven you for tripping them while they were fighting that huge beast yesterday. And you keep meaning to ask the one with the oily grin why they keep calling you 'scapegoat'.

You mean well, or you have grand designs, but nothing seems to go right. Disaster seems to follow you around, things often break or don't work right when you touch them, and people always seem either irritated or amused by you. There are a lot of things you don't understand, but you don't mind. you'll just keep bumbling through, and everything will turn out fine!

...probably.

The Fool is a Playbook designed for use with Dungeon World and Inverse World. As The Fool, you will stumble from mishap to calamity to disaster, failing forward and unwittingly leaving destruction in your wake. If you ever wanted to play a bungling buffoon and leave your party in stitches - figurative and literal, The Fool is your chance!.

The Fool uses Drives and Aspects instead of Alignment and Race, an exciting new way to describe your character!

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