From the author:
"You can have it good, fast or cheap – pick two." That’s a game mechanic right there. Heck, it’s not just a mechanic. That’s a whole fricking game! [...]
First, this isn’t a pass-the-stick kind of story game. There’s nothing wrong with that style of game but it’s not what we’re doing here. Everyone at the table, including the GM, is beholden to the dice to some extent because the dice tell you how much it’s going to cost. This means no one’s ever exactly going to know what happens next ahead of time – not even the GM. Everyone gets to be surprised. Don’t worry though – you have a hand in it as well. “Good, Fast, Cheap” is all about making decisions that matter. Second, don’t expect to be the invincible epic hero because you won’t. It can always go wrong, no matter how powerful you are.