from the introduction:
The Expedition Afrique
In 1892, the French led a military campaign in Dahomey, the "Slave Coast" between Nigeria and Togo, against its kings so that they might have control of Porto Novo, a coastal city. They marched all the way to Abomey, the capital of the land, and found the rulers gone. They amused themselves by looting the city for souvenirs. The French press was most impressed by a white parasol decorated with human jawbones.
They never saw the inside of that parasol. Inside it was a map drawn in human blood, a map that pointed to a legendary city deep in Africa's interior. This city was called the City of Brass, a bastion of ancient African civilization full of treasure, both gold and knowledge. Sadi Carnot, the president of France, sent a expedition on that doomed journey. It only took three weeks for them to become hopelessly lost in an uncharted land. To this day, no one knows what happened to them. According to legend, only one of them made it, and his greatest wishes were given unto him.
In this game, you will play those lost souls. Trapped in Africa's interior, with a map drawn on a parasol and not enough resources, you search.
A note about the content of this game
This game was done in one week with minimal research. In addition, while there is no magic in this game, it is a fantasy. The nobility found among the people of Africa is not balanced against the savagery found here. Like all peoples, the historic Africans had both high nobility and awful destruction found in them. Even though this game depicts the negative side of culture disproportionally, the author is fully aware that is not the only side, or even the dominant side.