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Modern Warehouse (2012)

Average Rating: 0.00/10
RPG Item Rank: N/A
Information
RPG
Genre
Series
Series Code
DramaScape Brief Encounters Volume 07
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2012
Primary Name
Modern Warehouse
Alternate Names
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ObjectID: 147984
Versions
Pg. 1
Nick: 
PDF version
Publisher: 
Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: DS20007
60 pages
Size: Letter
English
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Description Edit | History

From publisher blurb:

This product is a 48 x 30 inch full color floor plan of a warehouse.

The Card version contains eighteen, double-sided card tiles. Each over-sized tile is 8”x10” and printed on sturdy 12 point card stock. The UV coating on the tiles keeps them spill resistant, lets you peel transparent tape on and off them without damaging the tile, and allows you to mark the tiles with dry wipe markers then wipe them clean. As you can see in the images below, the card version has the square grid overlay on one side and the hex grid overlay on the other side. We recommend getting the Zip File combo as well (or at least download the PDF Preview) so you can see how the tiles all lay out. The full layout map is not included with the printed card pages to reduce their cost to you.

Game Masters need quality maps for their miniatures. DramaScape™ is committed to bringing Game Masters the maps they need.

This product has square, hex and no overlays.

This product includes a Modern Warehouse in an urban city setting. There are two streets to the west and east and sidewalks surround it on three sides. To the south is another warehouse. The warehouse and loading docks are enclosed by a stone wall with barbed wire at the top. The only entry point is a gate to the east to get into the loading docks and then the warehouse.

The Player Characters could be lured here by two things. One is the rumors of weapons, possibly even missiles stored in the warehouse for them to acquire. The other rumor is one about a large iron vault stuffed with cash or treasure to steal. Either way, the Player Characters are lured to the warehouse to get either better weapons or valuables to procure more equipment.

The Player Characters will likely need careful planning to extract the goods. Is it possible to scale the walls and cut the fences with wire cutters under the cover of night? Do they stakeout the warehouse and then stalk the A10 transport van to hijack it and disguise themselves as warehouse employees? Bust through the front gate? If this modern warehouse has advanced modern weapons and/or cash to protect, what kind of security and defenses does the facility have? If the crates do have missiles…is there something inside the facility that can use them?

Alternatively, the Player Characters could be hired as security guards to protect the warehouse. They get a big surprise when powerful gangs attack seeking powerful weapons and/or hoards of loot.

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