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Year: 2013
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298 pages
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This first supplement for The Secret Fire roleplaying game augments the material presented in the main rulebook, expanding upon existing elements as well as adding new dimensions of play. At the same time, The Way of Tree, Shadow & Flame seeks to maintain the dark sense of mystery, uncertainty, and danger of the original system, while providing players and Master Creators with options and advice for creating and fleshing out three-dimensional characters to set forth on perilous quests in search of fortune, glory, or perhaps some greater cause, all within a realistic fantasy milieu. As The Secret Fire was always meant to be a free-wheeling game of adventure loosely bound by its rules and empowered by the varied imaginations of its various participants, so this book is the result of contributions from many veteran game designers responsible for some of the most popular game systems and campaign worlds in the history of the hobby.

The Way of Tree, Shadow & Flame contains new Callings (Assassin, Druid, Huntsman, Knight-Errant, Skald), new prayers, spells, and rituals, new Traits and Trademarks, expanded Energy Point options, backstory and relationship generation tables, new equipment, rules for building and running your own domain, new monsters and talismans, new ways to use the Elder Gods and the Character Wheel, optional rules to customize your campaign and increase immersion, random encounter tables for sandbox play, advice for MCs, and more!

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