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AGE: Eberron (2013)

Average Rating: 0.00/10
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Year: 2013
Electronic (PDF, DOC, eBook, HTML, etc.)
49 pages
Size: A4
English
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Description Edit | History

From Introduction:

These rules have been developed to allow the games set in Wizards of the Coast D&D Eberron setting to be played using the Dragon Age rules.

Although it still very much a work in progress the following
features are provided:

  • Backgrounds for twenty races from the standard D&D rules and the Eberron setting.
  • Modifications to those backgrounds based on the countries of Eberron.
  • A set of talents that can be used to emulate the D&D class system.
  • A number of specializations that either extend these “class” talents or give a more D&D “feel” to the game.
  • Additional focuses and talents.
  • Eberron related equipment rules.
  • Modifications to the magic rules, expanding the schools of magic. At this stage of development these rules should be considered experimental!
  • Rules for psionic characters.

While the purpose of these rules was to play in Eberron they should be flexible enough to cover most D&D type settings.

Features still be be added include:

  • Dragonmarks, a key feature of Eberron.
  • Conversions for some of the more iconic monsters.
  • More information on, and rules for creating, D&D style magic items.
  • A more considered magic system.

More Information Edit | History

This supplement is available as a free download from the designer's blog.

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