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24 Hour RPG
Publisher: 
Year: 2013
Electronic (PDF, DOC, eBook, HTML, etc.)
8 pages
Size: Letter
English
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Description Edit | History

"A Wolf in Cheap Clothing" was my entry for the 2013 RPG Geek 24 Hour RPG Design Contest. The name just sort of popped into my head after I was done designing the game and realized I didn't have a title. I think the name is a nice fit for this Mystery/Noir/Detective setting. What originally got me thinking of this setting was a discussion about those old Charlie Chan movies, which I loved as a kid.

I wanted to be able to keep characters from being too min/maxed, thus the "assign a die" mechanic seemed like it might work. I'm not sure if other RPGs have ever used a similar mechanic. Flashbacks and Accolades are obviously similar to bennies, or hero points, two mechanics which I'm somewhat familiar with. The difference I liked about flashbacks was that they are really additional background story plots that are conceived during the game.

I really wanted to attach an adventure (job/assignment) within the rules, but the time constrictions kept that on the drawing board. All in all, I spent about six or seven hours on the game design.

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3 A Wolf in Cheap Clothing
The Complete 24 Hour RPG designed by Kyle Peters.
English
2013-10-31
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