From publisher blurb:
"The superdreadnought's shields were flaring in numerous locations, with more impacts every second, as they angled away enormously dangerous energy beams and deflected mass-driver rods. The titanic monster of a spaceship was engaged with an equally huge enemy carrier, and none had stood in it's way so long before..."
The game is designed to be as simple and versatile as possible. It aims to strike a good balance between the detail needed to give each vehicle its own character, and keeping information concise enough that large forces can be quickly created.
Any unit can be created, from the lowly and ubiquitous space marine, all the way up to planet-crushing space stations and superdreadnoughts. The game can even be used to simulate huge organic monsters able to go toe-to-toe with huge military spaceships.
Spaceward Ho! Lends itself very well to use as a rules-light role-playing game, but where many sci-fi role-playing games run into trouble when characters are confronted by vehicles and spaceships, Spaceward Ho! copes with these confrontations with ease.