From publisher blurb:
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your M&M game!
Traps
"I have you now, heroes! HA HA HA HA HA!" They are a part of every well-prepared villain’s bag of tricks, ranging from the fiendishly complex to the seemingly simple—traps. Some are meant just to capture those who would invade a villain's secret lair or interfere with important plans. Others are meant to interrogate, torture, or kill those unfortunate enough to fall into the villain's clutches. All of them are potential challenges for heroes in your Mutants & Masterminds games.