Where swords and spells may fail, a sharp mind and a quick tongue can triumph! This 52-card deck introduces an exciting new method to infuse social intrigue in any Pathfinder campaign. Social Combat uses a system similar to Chase Cards, but instead of catching or escaping foes, heroes use guile, charm, and even treachery to win friends and manipulate foes. Every card presents a social challenge to face, and a number of ways to win the day with words and charm instead of brute force and spell power. This is a perfect supplement for campaigns where intrigue, skullduggery, and rhetorical flourish play center stage!