From publisher blurb:
An eternity passes in the blink of an eye. A moment lasts as long as you need it to. Time is something for other people to deal with. You are the Clock, and time is your tool.
The Clock Mage is a playbook for the Dungeon World roleplaying game, and the first of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was to pare down the class into multiple different classes, each built around a single Spell Focus. This class is a reimagining of a Mage with Spell Focus: The Clock.
The Clock Mage is built around time control. You have no magic but the ability to move differently, see differently. While others operate in three dimensions, you operate in four - time is just another direction for you to travel in. The Clock Mage uses an innovative Tick-Tock mechanic to limit her access to what moves she can do at any given time, by flipping her "mana" between two separate stat pools - one for speeding up, and one for slowing down.