Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic?
Then Dungeon Dressing is for you! Each instalment in the line focuses on a different common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
This instalment of Dungeon Dressing presents detailed captives to add to your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Captives is an invaluable addition to any GM's armoury!
Dungeon Dressing: Captives presents:
- Adventurers: 20 captive adventurers who delved too deep.
- Merchants: 20 merchants and their servants who ventured too close to the dungeon.
- Evil Humanoids: 20 evil humanoids who have fallen out with their fellows.
- Hooks, Complication & Opportunities: 20 hooks, complications & opportunities to make their rescue more exciting.