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Information
RPG
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Series Code
 
Category
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Year Published
2013
Primary Name
Dust and Mirrors - Music for Night's Black Agents
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MP3 Tracks
Publisher: Pelgrane Press
Year: 2013
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: PELGN04D
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From the publisher's website:

Dust and Mirrors – music for Night’s Black Agents

“I was delighted to be asked to write original music for Night’s Black Agents. The game is truly a masterpiece backed up by some incredible research and it just oozes atmosphere. Superspies vs Vampires? What’s not to like?

For this project I assembled a crack team of amazing composers who each brought something unique to the table. Everyone was very inspired by the source material and that really comes across. I consider myself honoured to be surrounded by so much talent here.

The music itself is made up of tracks which are each designed to work for specific situations but also can be played together as an album for a general mood of tension, action and horror. I hope this creates the perfect mood for your games!”

- James Semple

Dust and Mirrors contains the following tracks, specifically composed for Night’s Black Agents:

1. Main Theme
Mysterious and dramatic music sets the scene for the game ahead!

2. Stakeout
Hidden surveillance and gathering evidence during dark hours of the night.

3. The Brief
A meeting, telephone call, email or letter is the catalyst for a series of events where danger lurks in the shadows.

4. Infiltration
An overall sense of dread envelopes you when you discreetly enter the state-of-the-art facility.

5. Ambient
A moment to reflect where secret agents become ambivalent when their duty to the mission conflicts with their consciences.

6. Manhunt
A dangerous chase in a network of power and crime.

7. Suit Up
The final battle approaches, and only you have what it takes.

8. Urban Parkour
Desperate pursuit across rooftops in a city where death is on the line.

9. Purging The Demon
A desperate struggle between human and vampire.

10. Heist
Heavyweight direct brute force is sometimes the agents’ only recourse.

11. Conspyramid
Conspiracy theories take a horrific turn after uncovering an ancient and dangerous secret society.

12. Covert Ops
Behind enemy lines sometimes subterfuge is the best approach.

13. The Great Escape
Confrontation is futile, all you can do now is run for your life. How will you get out of this one?

14. Captured
Emotionally draining circumstance of being trapped in a fiercely unpleasant and smelly environment.

15. An Eye For An Eye
An all out horror piece where the character is alone, vulnerable and miles away from any other human being.

16. Horror
The unfortunate and unforeseen event of meeting with blood-thirsty Vampires.

17. Darkness
The true nature and power of the Vampires is revealed. Few can stand against it!

18. Crawlers
You can feel them watching, waiting patiently for you to come out of your hiding place.

19. Atonement
A final reflective moment when the agents examine the life they lead and the choices they have made.

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