From the back of the book
Promises of Great Reward for Braving Grave Dangers.
Steal the Nanoc from the Whimpering Depths and the prince promises to meet you in the town of Durbenford, a sleepy community overlooking a crystal clear lake, sparkling waterfalls, and one of the most successful logging operations known in all the lands. Is your party brave enough to face off against the clicking and shrieking horrors of this mysterious complex? Can they be trusted with the Nanoc once they find it? Something is wrong in Durbenford, something terrible. The Nanoc is just the beginning.
Trouble at Durbenford is a stand-alone dungeon, wilderness and city adventure, designed to advance parties from 8th to 14th level. Including maps of the Whimpering Depths, the town of Durbenford, the mad Druid's Grove, fortresses and much more, this mini-campaign focuses on a blend of intrigue and classic dungeon play so dangerous and so complex only the bets and the boldest have hope of uncovering what ails the town. This product contains new monsters, magic items, a host of NPCs, while bring back a few old favorites into action once again.