From publisher blurb:
Little Spaces: Shipwrecks offers a way to help generate cool descriptions of shipwrecks for your next campaign encounter… Do you need a fresh wreck washed up on the shore? Or an ancient hulk of a ship now part of the landscape and slowly washing away with each tide?
Shipwrecks provides three tables to roll on to generate the seeds of your PC’s frightful destruction. Those three tables - Sense, Descriptive Element, and Sense Descriptor - mean you never end up with a boring ship description again. You just roll a few dice and see what your brain throws out at you.
Imagine your party comes upon the remains of a big sailing vessel washed up on shore. You can use the descriptive elements to see what’s there that’s interesting and come up with some text that describes it to offer some sensory feedback.
For example, if you end up with “Sight [Sense]: Forecastle [Descriptive Element]- Ringing [Sense Descriptor]” you might come up with:
“What’s left of the ship’s forecastle has washed up on shore here. Though there’s not much to indicate what happened to the boat and crew, there’s a tiny bell ringing intermittently ringing in the wind that survived whatever foul event destroyed her.”