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Manual 4D&T (2006)

Average Rating: 0.00/10
RPG Item Rank: N/A
Versions
Pg. 1
Nick: 
Perfect bound softcover
Publisher: 
Year: 2006
Soft Cover
ISBN-10: 8587679368
ISBN-13: 9788587679369
96 pages
Size: Letter
Portuguese
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Description Edit | History

user comment:
This is the original 2006 release of the printed manual for 4D&T.

from wikipedia:
As a successor to 3D&T, a new system named 4D&T was published in 2006 by Editora JBC (Brazilian publisher of manga). It completely dropped 3D&T's own fast, simple system in favour of the d20 System. Although it has succeeded on its own, it has been poorly received by 3D&T players, given the original purpose of the system was to be as simple as possible.
Source: Wikipedia, "4D&T," available under the CC-BY-SA License.

from the manual:
Mecânica de Jogo

Apesar da variedade de regras que você encontrará nos próximos capítulos, 4D&T se baseia em uma mecânica de jogo simples que funciona na maioria das situações. Toda vez que seu personagem tentar realizar uma ação, você irá:
• Rolar quatro dados (4D);
• Adicionar ao resultado os modificadores adequados;
• Comparar o resultado a um número-alvo, determinado pelo Mestre ou pelas regras.

[english translation]
Game Mechanics

Despite the variety of rules you will find in the following chapters, 4D & T is based on a simple game mechanic that works in most situations. Whenever your character attempts to perform an action, you will:
• Roll four dice (4D);
• Add the appropriate modifier to the result;
• Compare the result to a target number, provided by the Gameaster or by the rules.

user comment:
4D&T adopts the character structure and most game mechanics of the d20 System &endash;target numbers, six ability scores, class-and-level, OGL license, etc.&endash; but retains the use of six-sided dice (4d6) instead of the eponymous d20.

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