user summary:
A total conversion of Paranoia and signature features to the d20 system. Fan-created and unlicensed.
The rules contain everything required for character generation, task and combat resolution, setting-specific information and rules, and game master advice for running Paranoia.
Table of Contents:
Introduction
Chapter 1: Character Creation
Chapter 2: Skills
Chapter 3: Feats
Chapter 4: Mutant Powers
Chapter 5: Secret Societies
Chapter 6: Equipment
Chapter 7: Combat
Chapter 8: Non-Combat Perils
Chapter 9: R&D Devices
Chapter 10: Creatures and Opponents
Chapter 11: Background Data
Chapter 12: Being a Paranoia GM
Chapter 13: Paranoia Missions
Appendix A: Character Sheet
Appendix B: Name Lists
Appendix C: Psychological Tests
Appendix D: Drugs
Appendix E: Bots as PCs