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Saga (2012)

Average Rating: 0.00/10
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Versions
Pg. 1
Nick: 
PDF, 5th Edition
Publisher: (Web published)
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
76 pages
Size: Letter
English
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Link Image
Nick: 
PDF version 4.01
Publisher: 
Year: 2012
Electronic (PDF, DOC, eBook, HTML, etc.)
76 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

from the back of the book:
What Makes Saga Unique, Why Choose Saga?

  • Saga is a universal system: Saga can run a campaign in any genre or campaign-setting!
  • Combat is deadly, realistic, and fast paced!
  • Saga is narrative and non-combat-oriented; non-combat skills are important in Saga!
  • Saga is skill-based; there are no levels in Saga!
  • Character creation is flexible, intelligent, and realistic! Players create and play the character they want to play!
  • There are no class-based restrictions or penalties! Players make choices and play characters the way they want to play.
  • There are no racist stereotypes, restrictions, or penalties! Races and their individuals are diverse and multifaceted as in reality.
  • Magic is chaotic, unpredictable, arcane, and magical! There are no formulaic spells and lists in Saga, and magic is apt to have negative consequences when it fails.

THIS Core Rulebook MANUAL CONTAINS
everything you need to play a campaign in any genre or campaign-setting. The rules cover combat, magic and psionics, stealth, crafting, diplomacy, other non-combat skills, large-scale warfare, physical needs, disease, poison, equipment, weapons and armor, and much, much more!

More Information Edit | History

These rules are available as a free download from the publisher's blog or the "Files" section on this page.

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0 Saga rulebook v4.01
This is the core rulebook for the Saga rules-light universal roleplaying system.
English
2014-04-11
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